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These balance issues are present in other parts of the experience, such as the AI. As a result, the initial hours of NFS Heat are very slow, and the actual fun only starts later on, when you have a wider variety of vehicles and upgrades that make it fun to blast through the city. Eventually, it becomes less of an issue with better cars, but it takes a lot of grinding to get there - more than most may be willing to undertake.
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It can take quite a while until we get vehicles and upgrade parts that make it feasible to evade the police at higher heat levels. This concept doesn't work flawlessly, though. It can be devastating to lose thousands of earned rep points after some difficult races. In the early game, it can be incredibly tough to evade cops at a heat level of three or higher, so there's always a tangible threat of losing all our hard-earned rep if we stay outside of the garage for too long. It's the most interesting concept that NFS Heat offers, and it creates an exciting risk/reward cycle. If we're destroyed or arrested, we'll lose most of our rep and a chunk of money. These levels unlock new parts and vehicles, and the twist is that increased heat levels are a multiplier for our rep, so the longer we're on the road, the more rep we can earn. If we complete street races at night, we earn "rep," which increases our rep level. The cop chases may not only occur outside of races but may also organically crop up during races, so they're a threat at any time. Basic patrol cars are replaced with more intense vehicles like rhinos, and it becomes increasingly difficult to evade the police. There are five heat levels, and cops become increasingly relentless in hunting you down. This heightened attention is represented in the "heat" we receive, which fuels a heat meter. The more activities we are involved in at night, the more police interest we get.
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There is full exposure to street traffic and, most importantly, the police. Winning races awards us with money, which is used to buy new parts or new vehicles.Īt night, Palm City is a different world where we can participate in street races. This is where the quality of the vehicle and your racing abilities need to shine the brightest.
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Reminiscent of NFS Pro Street, daytime racing takes place on fenced-off tracks without any traffic or interference. Participation in both is required to progress. Palm City hosts competitive racing action in the daytime, and it's the playground for some fierce illegal street racing at night. While that takes away the chance of riding into the sunset with your trusty vehicle, it introduces other gameplay systems. There's no dynamic change in the time of day it's either one or the other. The game is split into two complementary parts: day and night. It's a solid open world that serves its purpose well. It's not incredibly huge, but it offers enough space to shoot down a few highways and see diverse scenery: beaches, countryside, skyscrapers and swamps. It's a representation of Miami and some Florida landmarks crammed into one map. The open world we're racing in is called Palm City, and it offers plenty of opportunity to race. You're likely more interested in getting on the road to hear tires screech and see smoke rise while turning corners. The game only lasts about 10 hours, which doesn't overstay its welcome. The tale provides some structure in the early game, but it's forgettable. There is some background and conflict, and corrupt cops try to stifle the racing scene. We are a nameless racing hopeful who's banding together with two siblings - one racer and one mechanic - to make a name in the local racing scene. The game still features a tacked-on story, much like prior entries, but it doesn't push it as much. Heat is in line with that same premise, but it splits things up differently. Take part in high-speed races, get new cars, deck them out, and carry on.
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The concept of Need for Speed was never complex. While Heat isn't a masterpiece that pushes innovative concepts, it feels like a return to form in many ways.
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The short time between the game's announcement and release has combined with a relatively toned-down marketing effort to make this entry feel like it could be a last-ditch attempt to get the franchise back on track. Naturally, that has dampened expectations for the latest installment in the series, Need for Speed Heat. Its current developer, Ghost Games, didn't have the best run with a mediocre reboot in 2015 and an even more problematic follow-up with NFS Payback just two years ago.
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After 25 years filled with almost as many releases, the Need for Speed series has been through many highs and lows but has remained firmly dedicated to arcade racing entertainment.